PlayerLink/CMakeLists.txt

53 lines
2.1 KiB
CMake

cmake_minimum_required (VERSION 3.8)
include("cmake/create_resources.cmake")
file(GLOB_RECURSE SOURCES "src/*.cpp")
#enable objective c support on mac os, needed for wxwidgets and compile for both intel macs and apple sillicon macs
if(APPLE)
list(APPEND SOURCES "src/backends/darwin.mm")
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "" FORCE)
project ("PlayerLink" LANGUAGES C CXX OBJCXX)
else()
project ("PlayerLink" LANGUAGES C CXX)
endif()
create_resources("rsrc" "src/rsrc.hpp")
add_executable (PlayerLink ${SOURCES})
set_property(TARGET PlayerLink PROPERTY CXX_STANDARD 20)
add_subdirectory("vendor")
set(LIBRARIES discord-rpc libcurl_static mbedcrypto mbedx509 mbedtls wxmono)
set(INCLUDES vendor vendor/libdbus vendor/wxWidgets/include)
#use windows subsystem to disable console window and link winrt
if(WIN32)
list(APPEND LIBRARIES WindowsApp)
target_link_options(PlayerLink PRIVATE "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup")
elseif(APPLE)
set(MEDIAREMOTE_FRAMEWORK_PATH "/System/Library/PrivateFrameworks")
find_library(MEDIAREMOTE_LIBRARY MediaRemote PATHS ${MEDIAREMOTE_FRAMEWORK_PATH})
if (MEDIAREMOTE_LIBRARY)
message(STATUS "Found MediaRemote: ${MEDIAREMOTE_LIBRARY}")
list(APPEND LIBRARIES ${MEDIAREMOTE_LIBRARY})
else()
message(FATAL_ERROR "MediaRemote framework not found.")
endif()
elseif(UNIX AND NOT APPLE)
list(APPEND LIBRARIES dbus)
list(APPEND INCLUDES "${CMAKE_BINARY_DIR}/vendor/dbus")
endif()
#search directories for the autogenerated wxwidgets setup.h file for all plattforms
file(GLOB wx_setup_dir
"${CMAKE_BINARY_DIR}/vendor/wxWidgets/lib/*/mswu"
"${CMAKE_BINARY_DIR}/vendor/wxWidgets/lib/*/gtk3u"
"${CMAKE_BINARY_DIR}/vendor/wxWidgets/lib/wx/include/*"
)
if(wx_setup_dir)
message(STATUS "wxWidgets setup.h directory found: ${wx_setup_dir}")
target_include_directories(PlayerLink PRIVATE ${INCLUDES} ${wx_setup_dir})
else()
message(FATAL_ERROR "wx/setup.h not found. Please check your wxWidgets build configuration.")
endif()
target_link_libraries(PlayerLink PUBLIC ${LIBRARIES})